Type/Model: |
Void [Human Sphere] |
Tech: |
Inner Sphere / 3067 |
Chassis Type: |
Humanoid |
Weight Class: |
Medium Battle Armor (751 - 1,000 kg) |
Rules: |
Level 2, Standard design / CBT Rules |
Ground Speed: |
10.8 km/h |
Jump Capacity: |
120 meters |
Armor Type: |
Improved Stealth |
R&D Start Date: 3062
Prototype Design and Production: 3065
Standard Production: 3067
Manufacturer: (Unknown)
Location: (Unknown)
Overview:
Though House Kurita became the first Inner Sphere power to capture Clan Elemental BattleArmor during the initial Clan invasion-taken in October 3050 on Wolcott-their traditional disdain for non 'Mech units led them to put few resources into their burgeoning BattleArmor program, despite Kanrei Theodore Kurita's reforms. In the face of such obstacles, however, the scientists in charge of the DCMS' battle armor R&D worked miracles, fielding three new battle suits within a decade.
Despite this early success, however, other Inner Sphere powers began fielding more advanced and mission dedicated designs, demonstrating the possible stagnation of the DCMS battle armor program. Such BattleArmor as the Federated Suns Infiltrator Mk. II showed that a dedicated design, lacking in the versatility seen in so many other models, could be devastatingly effective. With the ramping up of the technology required to build and affect field repairs to BattleArmor on a large-scale, it quickly became apparent that BattleArmor was here to stay, regardless of those within the DCMS who would have it otherwise.
With that in mind, the commission for a new BattleArmor design was originally handed down in late 3062, just weeks before the Ghost Bear-Combine War erupted and fighting along the Kurita-Davion border exploded as well. With resources quickly shifted to expand production of extant units and shore up a burdened economy, the optimistic date of 3064 for a premier of the new design slipped by a full three years. Originally conceiving a design to be built from the ground up, this lack of resources and funds forced the scientists to again push their skills to the limit, delivering another miraculous coup on a shoestring budget.
Capabilities:
Instead of starting from scratch, the scientists used the already successful Kage as a base template, modifying the design to achieve the final specs requirements. However, upon presentation of the design, though its physical appearance differed radically from that of the Kage-in particular its height was extreme for a medium powersuit-it shared many of the same gross characteristics. This sparked a raging debate among the High Command as to whether the cost of producing two designs so closely related was justifiable.
The scientists then unveiled the true nature of their coup. While the High Command waited impatiently at a testing facility, a Nova Cat Elemental suddenly appeared, striding towards the Void and, with the help of several technicians, quickly suited up. The lead scientist quietly explained to the High Command that though the technology of the design was pure Combine, the battle suit allowed for extreme changes in pilot height; though BattleArmor could adjust to different pilot sizes, the Void was engineered for such modification, allowing a greater variance (and more sure fit) than any previously fielded design.
Upon the start of the training engagement, the Elemental's superior skills allowed the Void to surpass all previous BattleArmor marks, including both the Kage and Raiden. With both the DCMS High Command seeing the combat potential of working so closely with Nova Cat personnel and the Procurement Department suddenly understanding the trade possibilities if the Nova Cats accepted the Void for use in their own military, the Void was pushed into full-scale production.
Deployment
The Void fought well throughout the Jihad and beyond, and has gained a strong reputation in the various special forces organizations in old Combine space. They are rarely seen but often used in those regions, especially by the more elite units.
Type/Model: |
Void [Human Sphere] |
Equipment: |
|
Slots |
Mass, kg |
Chassis Type: |
Medium Class Humanoid |
0 |
175 |
Motive System: |
Ground Movement (1 MP) |
0 |
0 |
|
Jump Jets (3 MP) |
0 |
150 |
|
Jump Booster (Body, +1 Jump MP) |
2 |
125 |
Armor Type: |
5 Points Improved Stealth |
5 |
300 |
Manipulators: |
|
|
|
Left Arm: |
Basic Manipulator |
0 |
0 |
Right Arm: |
Basic Manipulator |
0 |
0 |
Weapons and Equipment: |
Loc |
Shots |
Slots |
Mass, kg |
Support PPC |
Body |
14 |
2 |
250 |
|
TOTALS: |
|
|
9 |
1,000 |
|
Slots & Mass Left: |
|
|
1 |
0 |
|
Calculated Factors: |
Total Cost: |
667,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills |
Battle Value: |
42 (168 for 4) |
Cost per BV: |
12,310 (without Trooper Training costs) |
Weapon Value: |
15 (Ratio=.36) |
Mechanized: |
Can travel on OmniMechs and OmniVehicles |
Attacks: |
Can perform Swarm and Leg attacks |
BattleForce2: |
Class: IB, MP: 4J, Armor/Structure: 2 / 0 |
|
Damage PB/M/L: 1/1/-, Overheat: 0 |
|
Point Value: 2, Specials: mec, car4 |
CBT:RPG Data: |
Armor Value (M/B/E/X): 7/7/6/6, Coverage: Full |
|
IR: +6, ECM: +6, Camo: 0 |
|
Melee AP: 2, Target Size Modifier: -2 |
|
Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3 |
|
Jump: 120 m/turn |
|
Attribute Modifiers: STR: +3, DEX: -1, RFL: -1 |
|
Equipment Rating: E/E/E |