Type/Model: |
Golem [Human Sphere] |
Tech: |
Clan / 3067 |
Chassis Type: |
Humanoid |
Weight Class: |
Assault Battle Armor (1,501 - 2,000 kg) |
Rules: |
Level 2, Standard design / CBT Rules |
Ground Speed: |
21.6 km/h |
Armor Type: |
Fire Resistant |
R&D Start Date: January 3064
Prototype Design and Production: February 3066
Standard Production: September 3067
Manufacturer: (Unknown)
Location: (Unknown)
Overview:
In 3062, the Ghost Bear Clan, after having only recently moved wholesale into the Inner Sphere, found itself assailed on two fronts, with the Draconis Combine on one side and their traditional enemies, Clan Hell's Horses-backed by Vlad Ward's Crusader Wolves-on the other. In the heavy fighting on both fronts, Ghost Bear Elementals, though easily among the best of their kind, often came up short against the heavier BattleArmor fielded by their enemies, especially the Horses' Gnome and the Combine Kanazuchi.
After the war's end, Ghost Bear scientists were charged with developing the Dominion's own counter to these assault battlesuits, and eventually produced the Golem after a ponderous, resource-strapped, two-year BattleArmor development program. The result was nothing short of devastating.
Capabilities:
Weighing in at a hefty 2,000 kilograms, the Golem invests most of its mass in firepower and armor. Eschewing jump jets, but with a faster overland speed than the Kanazuchi, the Golem boasts a thicker hide, capable of shrugging off a direct hit from a Clan heavy laser, and even features flame-resistant insulation to foil inferno munitions and flamers. Its armament is equally impressive, centered on a detachable improved SRM 5-rack and two Ghost Bear equivalents of the Hell's Horses' "Bearhunter" superheavy portable autocannons (one in each arm).
Deployment
The Golem is one of the most dangerous assault BattleArmors in use in the Human Sphere, though because of the expense involved in building and maintaining them the Rasalhague Dominion is the only major user of the design.
Type/Model: |
Golem [Human Sphere] |
Equipment: |
|
Slots |
Mass, kg |
Chassis Type: |
Assault Class Humanoid with HarJel |
0 |
700 |
Motive System: |
Ground Movement (2 MP) |
0 |
160 |
Armor Type: |
18 Points Fire Resistant |
5 |
540 |
Manipulators: |
|
|
|
Left Arm: |
Basic Manipulator |
0 |
0 |
Right Arm: |
Basic Manipulator |
0 |
0 |
Weapons and Equipment: |
Loc |
Shots |
Slots |
Mass, kg |
Detachable Missile Pack |
Body |
|
0 |
10 |
|
Advanced SRM 5 |
Body |
2 |
5 |
280 |
|
Bearhunter Superheavy AC |
LA |
20 |
2 |
150 |
|
Bearhunter Superheavy AC |
RA |
20 |
2 |
150 |
|
TOTALS: |
|
|
14 |
1,990 |
|
Slots & Mass Left: |
|
|
0 |
10 |
|
Calculated Factors: |
Total Cost: |
990,300 C-Bills, Including Trooper Training Costs of 200,000 C-bills |
Battle Value: |
110 (550 for 5) |
Cost per BV: |
7,185 (without Trooper Training costs) |
Weapon Value: |
162 (Ratio=1.47) |
Mechanized: |
Cannot travel on any 'Mechs or Vehicles |
Attacks: |
Can not perform Swarm or Leg attacks |
BattleForce2: |
Class: IB, MP: 2, Armor/Structure: 4 / 0 |
|
Damage PB/M/L: 4/2/-, Overheat: 0 |
|
Point Value: 6, Specials: car5 |
CBT:RPG Data: |
Armor Value (M/B/E/X): 10/10/9/9, Coverage: Full |
|
IR: 0, ECM: 0, Camo: 0 |
|
Melee AP: 3+2D6, Target Size Modifier: -2 |
|
Movement Speed: Half Normal |
|
Movement Speed: Half Normal |
|
Attribute Modifiers: STR: +5, DEX: -1, RFL: -4 |
|
Equipment Rating: F/D/F |