Classic BattleTech Battle Armor Technical Readout

Type/Model: Achileus (Human Sphere) (3 Configurations)
Tech: Inner Sphere / 3057
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Standard design / CBT Rules
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Improved Stealth
R&D Start Date: October 3054
Prototype Design and Production: May 3055
Standard Production: July 3057
Manufacturer:    (Unknown)
   Location:    (Unknown)


Overview:

         Created by a joint Free Worlds League/Word of Blake research team, the Achileus was developed in response to the Federated Commonwealth's innovative (but fatally flawed) Infiltrator BattleArmor design. The team's goal was to design a mass-manufactured light BattleArmor suit that combined a full-sized arsenal with a comprehensive electronic stealth system.

Capabilities:

         Using the Word of Blake's Tornado Power Armor (Light) suit as a model, the research team spent long months redesigning the suit's stealth systems to accomodate additional armor and weaponry while maintaining its low electromagnetic signature. Unlike the Tornado, the Achileus features armor-composite sheaths to contain and protect its layers of myomer musculature. The Achileus also features integral mounts for jump jets and a gyro-stabilized gun mount in the right arm. These features add vital protection, mobility and firepower, but make it increasingly difficult to effectively mask the unit's presence on the battlefield.
         Success was ultimately achieved based on data intercepted by Word of Blake ROM while being transmitted from the NAIS to Defiance Industries. The data provided a new formula for composite armor. Using the formula, designers were able to provide the Achileus with the armor-protection standard set by the FWLM. The resulting prototype proved to be one of the most effective BattleArmor designs produced in the Inner Sphere at the time and it continues to be competitive to this day.
         In addition to a right arm-mounted anti-BattleMech weapon, the Achileus mounts a single anti-personnel weapon, usually an SMG, on the left arm just above the wrist. Both the suit's arms end in fully functional manipulator hands. These provide the wearer with a greater degree of dexterity when lifting and manipulating equipment than offered by standard BattleArmor suits. This feature reduces the amount of armor the suit can carry-thus reducing the design's effectivness in melee combat-but the extra dexterity can be very useful during infiltration and scouting missions.

Deployment

         The Achileus is deployed throughout the Free Worlds League, where it has proven to be an effective combatant against multiple invasions over the years.


Configuration: [Base]
Equipment:   Slots Mass, kg
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Armor Type: 6 Points Improved Stealth 5 360
Manipulators:
   Left Arm: Basic Manipulator 0 0
   Right Arm: Basic Manipulator 0 0

Fixed Weapons & Equipment: Loc Shots Slots Mass, kg
Modular Weapon Mount RA 1 10
Anti-Personnel Weapon Mount LA 1 5
TOTALS:     7 550
Slots & Mass Available for Configurations: 1 200


Configuration: Flamer
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Flamer RA/MWM 10 1 150
(Anti-Personnel Weapon Space) LA/APWM      0 0
TOTALS:     8 700
Slots & Mass Left: 0 50
Calculated Factors:
Total Cost: 488,500 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 29 (116 for 4)
Cost per BV: 11,672 (without Trooper Training costs)
Weapon Value: 10 (Ratio=.34)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6,   Coverage: Full
  IR: +6,   ECM: +6,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +2,   DEX: -2,   RFL: -1
  Equipment Rating: E/E/F


Configuration: Laser
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Small Laser RA/MWM 30 1 200
(Anti-Personnel Weapon Space) LA/APWM      0 0
TOTALS:     8 750
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 492,750 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 34 (136 for 4)
Cost per BV: 10,081 (without Trooper Training costs)
Weapon Value: 13 (Ratio=.38)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6,   Coverage: Full
  IR: +6,   ECM: +6,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +2,   DEX: -2,   RFL: -1
  Equipment Rating: E/E/F


Configuration: Machine Gun
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Machine Gun RA/MWM 50 1 100
(Anti-Personnel Weapon Space) LA/APWM      0 0
TOTALS:     8 650
Slots & Mass Left: 0 100
Calculated Factors:
Total Cost: 487,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 28 (112 for 4)
Cost per BV: 12,036 (without Trooper Training costs)
Weapon Value: 9 (Ratio=.32)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6,   Coverage: Full
  IR: +6,   ECM: +6,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +2,   DEX: -2,   RFL: -1
  Equipment Rating: E/E/F


Created by HeavyMetal Battle Armor