#images must be 782 x 969
#amr, heat and structure circles must be laid out in a grid. 
# Supply the coordinates of a pixel inside the top left position circle (even if no circle there)
#supply the number of pixels from one grid location (one circle) to the next (this figure used in both x and y direction)
#patterns aren't recorded for right hand side locations: they must be mirror images of the left.
#mark the pattern of cricles in the grid with 1 being a circle and 0 being no cicle
#for equpiment and crit lists, supply the pixel location of the left end of the top row, and the number of pixel between rows
#coords for a body location should be taken at the bottom left corner of the top crit slot


#Type
51 35

#Omni
75 14

#Walking
79 61

#running
79 75

#jumping
79 89

#masc
81 106

#tsm
129 106

#cost
46 119

#bv
162 119

#tonnage
197 49

#clan
227 76

#innerSphere
227 90

#heatSinks
245 329

#singleHS
289 348

#doubleHS
289 364

#custom image
123 134

#heatCapacity --- other panel
332 116

#maxDamage --- other panel
110 116

#third gyro hit
592 669

#equip height
14

#equipmentList
7 414

#### locations
#crit height
12

#head crits
497 404

#left torso crits
345 606

# centre torso crits
497 501

#right torso crits
650 607

#left arm crits
345 422

# right arm crits
650 420

#left leg crits
345 794

#right leg crits
650 794

#### structure points
#struct points H
423 147

#struct points LT
355 159

#struct points CT
404 303

#struct points RT
500 161

#struct points LA
314 202

#struct points RA
496 211

#struct points LL
332 350

#struct points RL
473 351

#### armour points
#armour points H
661 35

#armour points LT
601 48

#armour points CT
654 262

#armour points RT
759 50

#armour points LA
557 249

#armour points RA
747 249

#armour points LL
637 306

#armour points RL
673 306

#armour points LT rear
319 94

#armour points CT rear
465 13

#armour points RT rear
511 95




#Internal Structure
#Right Torso struct
427 174

#Left Torso struct
376 171
3 11
7
111
111
111
111
001
001
001
001
001
011
011

#Centre Torso struct
#pixel loc of top left grid location
401 180
#size of grid (in circles) X, Y
3 11
#pixels from one circle to next (i.e width of a grid location)
7
#grid layout
111
111
111
111
111
111
111
111
111
111
010

#Right Arm struct
468 168

#Left Arm struct
342 168
2 14
7
01
01
11
11
11
10
10
10
10
10
10
10
10
10



#Right Leg struct
431 253

#Left Leg struct
365 252
4 16
7
0011
0010
0010
0010
0010
0110
0110
0100
0100
0100
1100
1100
1000
1000
1000
1000







#Armour

#Right Torso amr
689 57

#Left Torso amr
599 57
4 14
9
1111
1111
1111
1111
1111
1111
1111
1111
0011
0011
0011
0001
0001
0011

#Centre Torso amr
642 91
5 14
8
00100
11111
11111
11111
11111
11111
11111
11111
11111
11111
11111
11111
11111
00100

#Right Arm amr
731 69

#Left Arm amr
557 68
4 13
9
0111
1110
1110
1110
1110
1110
1110
1110
1100
1100
1100
1100
1100

#Right Leg amr
690 195

#Left Leg amr
581 195
6 19
9
000111
000110
000110
000110
000110
000110
000110
001110
001100
001100
001100
001100
001100
001100
111100
110000
110000
110000
110000



#Head amr
648 57
3 3
9
111
111
111


#Rear Centre Torso amr
408 17
5 14
7
00100
11111
11111
11111
11111
11111
11111
11111
11111
11111
11111
11111
11111
00100


#Rear Right Torso amr
452 28

#Rear Left Torso amr
366 28
4 11
8
1111
1111
1111
1111
1111
1111
1111
1111
1111
1111
0011



#Heat
121 335
10 3
12
1111111111
1111111111
1111111111








