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Mass: 200 tons
Chassis: Wolverine Dreadnaught Type XX
Power Plant: Cris'hilkt 400 Fusion
Cruising Speed: 22 kph
Maximum Speed: 33 kph
Jump Jets: None
-------Jump Capacity: None
Armor: BioForge Delta Zulu
Armament:
-------1 Annihilator Sniper Artillery Cannon
-------2 Laws-Long Arms Extended Range Particle Cannon
-------1 DeathCluster LRM 20 Launcher
-------1 DoomBringer SRM 6 Launcher
-------1 Headhunter Gauss Rifle
-------1 Sunshade Extended Range Large Laser
-------1 ManSlaughterer Anti-Personnel Laser
Manufacturer: Minnesota MechWorks
-------Primary Factories: New Minnesota
Communications System: GarbelTalker X
Targeting and Tracking System: BarnStriker B7

Overview

The psychological impact of running into the titanic Orca, the largest Dreadnaught class BattleMech yet constructed, was devastating for the Clans. Combining devastating short-range firepower with the long reach of an artillery weapon, there is nowhere that an opponent is safe from these lumbering mountains of metal.
Perfected by the Not Named Clan during the long years of plotting their revenge, the Super Heavy 'Mech allows them to overcome the superior Clan technology by packing more firepower onto a single unit, as Clansmen who have tried to fight them in one-on-one combat found to their cost.

Capabilities

With a giant Sniper Artillery cannon to provide integrated fire support, the Orca easily out-range most Clan units, softening them up with salvo after salvo as they amble towards the enemy. Closer in, the Orca can use a mixed array of weapons to lay down murderous fire on anything that lacks to good sense to get out of the way. Even Battle Armored troops have to respect the Orca, as the Anti-Personnel laser has demonstrated its lethality against swarming Elementals time and again.

Most unnerving for the Clan warriors who have faced the Orca is the reinforced armor that makes them so hard to stop. Time and again Clansmen have hammered a Gauss Rifle round or a PPC bolt into the cockpit of one of these monsters, only to see them shrug off what would have been a fatal blow to any other BattleMech.
Not even the vaunted Khan Marthe Pryde succeeded in halting the Not Named Clan as they used a massed Orca CenterPlex to obliterate her Keshik and the newly reformed Falcon Guard. Falling back from the rolling barrage, Khan Pryde was incinerated when one of her Jump Jets backfired and engulfed the cockpit of her Turkina.

By using massed attacks and physical assaults, the Clans have been able to capture several Orca, kick-starting their own crash development program to create their own SuperHeavy BattleMechs.

Deployment

The Orca forms the armored spearhead employed by the Not Named Clan to smash through all opposition. A single Quad can lay down a rolling barrage of artillery to clear the way for an entire CenterPlex to advance. This tactic proved devastating to the Blood Spirits expanded ProtoMech army on York. Whole formations were pounded into scrap before the ProtoMechs ever got within range.

The Dreadnaught class 'Mech has also found favor with the Burrock warriors who defected from Clan Star Adder to join the Not Named Clan in visiting revenge upon the other Clans.

Variants

A version designed for close range fire support replaces the massive artillery weapon with a quartet of Rotary Gauss Guns. This version proved deadly against the lightly armored Ice Hellion OmniMehcs that first encountered it.

A second version adds two more ER PPC's and additional heat sinks. While not as deadly as the Clan version of the weapon, when used en-mass these particle weapons are more than up to the job of slaughtering the heated enemy.
 
Type: Orca
Technology Base: Exo
Tonnage: 200
Battle Value: 4,571
-
Equipment: -

Mass

Internal Structure:

Dreadnought Std

40

Engine 

400

52.5

Walking MP:

Running MP:

Jumping MP:

2

-

3

-

0

-
Heat Sinks

19 [38]

9

Gyro: -

4

Cockpit: -

4

Armor Factor:

352

22

 

Internal Structure 

 Armor Value

Head

4

12

Center Torso

60

90

Center Torso (Rear)  

30

R/L Torso

42

60

R/L Torso (Rear)

20

R/L Arm

33

60

R/L Leg

42

80

-
Weapons & Ammo

Location

Critical

Mass

Sniper Cannon

RA/RT

10/10

20

Ammo (Sniper) 30

RT

3

3

CASE

RT

1

.5

ER PPC

RT

2

6

ER PPC

LT

2

6

LRM 20

LT

4

5

Ammo (LRM) 18

LT

3

3

SRM 6

CT

1

1.5

Ammo (SRM) 30

LT

2

2

CASE

LT

1

.5

AP Laser

CT

1

1

Gauss Rifle

LA

6

14

Ammo (Gauss) 16

LT

2

2

ER Large Laser

LA

1

4

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