And heeeeere’s Johnny!

Darkness fell over the city, real darkness to add to the pall of smoke. The panicked crowds were gone now, leaving only a lone Mech standing amid the ruins.

The Firestarter moved slowly, looking around as if assessing its deadly handiwork. Charred beams and rubble crunched under its feet as it advanced down the street. Its Beagle Probe picked up a target, and the skeletal machine swung around, bringing up its lasers and flamers...and just as quickly, it snapped its arm muzzles to the sky as a woman and her children ran for cover.

War is Hell, the pilot thought as he watched the civilians flee into the smoggy twilight, but even Hell has its limits. He took another puff of his cigar, and continued his sweep.

Once the pilot was satisfied that no enemies remained, he stopped his Firestarter beside a burned-out building. A bar, by the sign on what was left of the outer wall. Just what he was looking for right now. He shut down his Mech, removed his helmet, and popped the hatch.

The tavern was still burning as the Mechwarrior walked in, a slight smile on his unshaven face. His steps kicked up small clouds of ash, ash that swirled about in the breeze generated by his long black coat. He kept one hand on the laser pistol at his hip, until he was satisfied that he was alone. Then he pulled out another cigar with his right hand, as his left scooped up a bottle from the bar.

Tikonov vodka, he noted. Stoly. Not bad, not bad at all.

Then, as the Mechwarrior felt for his lighter, he noticed a sign on the crumbling wall. It was charring around the edges, starting to catch fire.

The Mechwarrior walked over, and lit his cigar from the rising flames. He grinned through the dense smoke of his first draw, and watched the sign burn, a metaphor for the city around him.


He chuckled as he toasted the burning sign with a drink. And he kept chuckling as he watched, until it was finally reduced to cinders. Then he returned to his Mech, carrying a case of bottles with him.

So many worlds, he thought...and so little time.


BattleMech Technical Readout

Type/Model:    Johnny
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Modified design

Mass:          35 tons
Chassis:       Foundation Ultralight Endo Steel
Power Plant:   210 Omni Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Luxor Load Lifters Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Durallex Nova Ferro-Fibrous
  4 Flamers
  2 ER Medium Lasers
  1 ER Small Laser
  1 Beagle Active Probe
Manufacturer:  Coventry Metal Works
  Location:    Coventry
Communications System:  Cyclops 14
Targeting & Tracking System:  Cyclops-Beagle Sensory Probe

Johnny, a rather innocent name for a Firestarter, got its start as an FS-9S in the AFFC's inventory. When MW Ashton Grey turned merc in lieu of facing court martial, Johnny ended up in the Barrel of Monkeys, the recon detachment of the Dropship Irregulars. There, Johnny was tweaked by the mad techs of Team Bonsai, making Johnny tougher and more dangerous than ever.

Johnny is based on an FS-9S model Firestarter. The AMS has been removed in favor of more armor, and the armor has been switched to ferro-fibrous for maximum protection. Johnny's lasers have all been replaced by ER models, and the old cooling system has been replaced with ten double heatsinks. The result is a tough, effective scout and pyro Mech...perfect for the Barrel of Monkeys, and the warrior who drives it.

==Notable 'Mechs & MechWarriors:==
Johnny is owned by MW Ashton "Ash" Grey, one of the infamous Barrel of Monkeys.

Ash was born in the Federated Suns, and was an AFFC Mechwarrior; he turned merc in lieu of facing court martial. As he describes it, he was "overly enthusiastic" about his job; the truth is, he was going to be institutionalized.

Ash is a pyromaniac and borderline psychotic, with a calculating method to his madness. He is fond of black clothes and cigars, he always has a smile on his face, and his presence is always accompanied by the smell of smoke. Imagine a cross between Jack Nicholson and a Firebat from StarCraft, and you have a pretty good idea of Ash's personality.

Type/Model:    Johnny
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
(Endo Steel Loc: 7 LA, 7 RA)
Engine:        210 Fusion                    6      9.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               6       .00
(Heat Sink Loc: 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  119 pts Ferro-Fibrous        14      7.00
(Armor Crit Loc: 1 HD, 6 LT, 3 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         16     
   Center Torso (Rear):                  6     
   L/R Side Torso:            8      10/10     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
1 Flamer                 RA      3           1      1.00
1 ER Medium Laser        RA      5           1      1.00
1 Flamer                 LA      3           1      1.00
1 ER Medium Laser        LA      5           1      1.00
1 ER Small Laser         LT      2           1       .50
1 Beagle Active Probe    LT      0           2      1.50
1 Flamer                 CT(R)   3           1      1.00
1 Flamer                 CT      3           1      1.00
6 Standard Jump Jets:                        6      3.00
(Jump Jet Loc: 3 LT, 3 RT)
TOTALS:                         24          78     35.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        3,677,738 C-Bills
Battle Value:      767
Cost per BV:       4,794.96
Weapon Value:      384 / 384 (Ratio = .50 / .50)
Damage Factors:    SRDmg = 11;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/1/-,  Overheat: 1
                   Class: ML;  Point Value: 8
                   Specials: prb